alberto giacometti stop motion
Artus calls it a “colorful sister” of the laser sculpture and it uses a technique that mixes both digital and analogue techniques. First he created a 3D animation of the snail in 3ds Max which he then projected, with a laser, onto an after-glowing surface and recorded it frame-by-frame using Dragonframe Stop Motion software. Then it was completed in post production using After Effects to create a look that he says “looks somehow digital but has also the feeling of a hand-drawn animation.”
Kevin Holmes September 21, 2012
MaryAnn’s quick take… A bleakly funny, genteelly twisted gloss on the clichés of temperamental creative genius, via the relationship between an artist and his subject, one that questions the sometimes .
With his animated short Memorable, director Bruno Collet aimed to capture dementia, as experienced by an aging painter. Examining challenges to the artist’s marriage, as his dementia advances, .
Assistant Editor, Awardsline
Examining challenges to the artist’s marriage, as his dementia advances, Collet’s film is unlike many explorations of the aging process, in that it wasn’t spurred by personal experience. Instead, it was inspired by the experiences of William Utermohlen, an artist who passed away in 2007.
In his later years Giacometti’s works were shown in a number of large exhibitions throughout Europe. Riding a wave of international popularity, and despite his declining health, he traveled to the United States in 1965 for an exhibition of his works at the Museum of Modern Art in New York. As his last work he prepared the text for the book Paris sans fin, a sequence of 150 lithographs containing memories of all the places where he had lived.
After being showcased on the BBC programme Fake or Fortune, a plaster sculpture, titled Gazing Head, sold in 2019 for half a million pounds. 
To find out a bit more about it all we sent Artus some questions.
The look and feel are inspired by everything from nature, Leonardo da Vinci, Alberto Giacometti, and M. C. Escher to the motion of skateboards and surfing, while the sound design—which really adds to the intensity of the experience—has its roots in classical ambient drones and electronic post-dubstep beats.